Grok the Halls: Matt’s X-Mas Files Holiday Tunes Mix!

Grok the Halls: Matt’s X-Mas Files Holiday Tunes Mix!

Dec 08

Hello, all!

This year we’ve put together another month of holiday-related celebrations, Grok the Halls. You may recall our 2008 holiday effort, Jingle Bell Grok, with fondness, fear, or just plain disgust. Well, we’re at it again. Suck it up.

To kick things off, I’m pleased to debut the fifth volume in my endless (and endlessly self-indulgent) holiday music mix series, The X-Mas Files!

As part of the festivities this year, we encourage you to donate a few dollars to Child’s Play, the awesome charitable organization for gamers & geeks that helps put toys, games, and other essentials into hospitals for sick children.

The X-Mas Files, Vol. 5 (2010)

1. “Countdown to Christmas,” Glam Chops
2. “Jingle Jane,” Divide & Kreate
3. “On the Rooftops,” Gentleman Auction House
4. “Santa, Teach Me To Dance,” Debbie and the Darnells
5. “Christmas Is,” Lou Rawls
6. “Grandma Got Run Over By A Reindeer,” Irish Rovers
7. “Tonight Mrs. Claus Sleeps Alone,” The Brunettes
8. “Snow Snow, Beautiful Snow,” Piney Gir
9. “I Hate Christmas,” Oscar the Grouch
10. “J’ai Vu Maman Embrasser Le Père Noël,” Herman Apple Ses Carillons Et Ses Percussions
11. “Santa’s Blues,” Charles Brown
12. “The Man in the Santa Suit,” Fountains of Wayne
13. “Little Drummer Nemo,” Doctor Octoroc
14. “Christmas Wrapping,” The Waitresses
15. “Rock ‘n’ Roll Christmas,” George Thorogood
16. “Rudolph the Red-Nosed Reindeer,” The Ventures
17. “Wish You A Merry Christmas,” Kim Weston
18. “White Christmas,” Corporal Blossom

Download the zip file (81 mb)

Cover art by Albert B. Feldstein from Panic #1, EC Comics, Feb-Mar 1954

Peasant Problem: The End

Peasant Problem: The End

Dec 01

The End.

There was a natural meadow between Camp Lavery’s arts and crafts hut and the old staff campsite. Full of high, thick grass and wild plants and brush, it was rough ground that didn’t reward an offensive surge over it, and that was why Wayne chose it as the field for the closing battle of the war.

Absentmindedly, he mused that it might also be the final battle of the Battle Country, too. Among his ranks, murmurs about the death of the game were spreading and some players were even researching where they were going to play next season. Katie, the de facto leader of the Arbor Elves, was so mortified by her kidnapping that she and her tribe of wannabe-Wiccan followers were in the midst of designing their own game, splintering away from Darren’s game and wicking off another rivulet of players with them.

Terra Elva, Katie was calling it. In a stroke of either sheer onanism or marketing genius, all of the player characters would be one of several varieties of elf. According to one of the young dark elf players, there would be wood elves and mystic elves and steel elves and dark elves and water elves and frost elves and fire elves and rock elves and at least four other types of elves. Terra Elva, according to Fat Chris, sounded like “a complete shitshow,” but Wayne knew it would last at least a few seasons. Hell, he thought, it could even thrive under the right circumstances.

Seven Skulls orcs, dwarves, dark elves and gnomes stood in ranks across the meadow. Behind Wayne’s army, the camp truck sat, a working catapult erected in the bed. A team of engineers had built the thing with hand tools, expert knotwork and lots of duct tape. The catapult would launch massive foam balls wrapped in thick, double-sided tape. The missiles would, in theory, stick to whoever they struck and serve as an annoying distraction from their charge; they were a gnomish innovation.

Wayne felt a bit of a pang. Not guilt, not really, but nostalgia maybe. If Battle Country was doomed, he was sad that it was his hand that doomed it. That was never his intention, just sowing chaos and trying to change the game up. Just to have some damn fun again.

That the game wasn’t fun anymore was exactly why Darren had convinced Wayne and the rest of them to leave Ioun and start their own game.

“It’s just politics,” he told them, as they drove Darren’s mother’s minivan back from an Ioun weekend. “The nepotism is really starting to get obvious – it’s all the same clique becoming staff and they reward their friends with everything.”

“We have to drive two hours just to get there,” said Tom Courts in the back seat. Wayne and Darren had met Courts in “Survey of the Renaissance” during freshman year, and he got an invite to weekly D&D and, soonafter, to LARP weekends, and he was quickly becoming one of the guys, taking Jimmy Yeung’s spot now that Jimmy was at Princeton. “Seriously, we can’t just come down here to hang out all the time just to curry favors.”

“I would be okay with just nothing but one big battle all weekend, honestly,” Wayne piped up. He sat shotgun with Darren and was engrossed in the important task of keeping the music going. He was going through a hefty pleather folio, looking for Darren’s road trip mix from that summer.

That was where the name came from.

Every LARP that Wayne had ever played, seen or heard of was the byproduct of infighting or outright collapse at some other LARP somewhere else, as though LARPers were whirlygigging seed pods, sprouting up new pool-noodle swords and handmade costumes where they landed. If so, how did the first live-action game start? It seemed that each LARP was a literal child of divorce, with all the dysfunction that came with it.

At any minute, Darren and what was left of his loyalists would march on them and attack. They would walk straight into an ambush: while they were being harried with arrow and catapult fire, Aldomar’s wizards would come in from cover and cast a devastating combination of spells that would debilitate and kill the enemy as well as making it more difficult for them to come back to life.

But if the Seven Skulls did kill off the staff’s characters and the in-game government, what next? The staff was still the staff and they still called the shots. Wayne had no plan to replace what he was tearing down, and he was acutely aware of that as he stood at the head of his army.

Behind Wayne, Chris and Aaron, in full makeup and costume, worked the ranks of revolutionaries, stirring them into a frenzy. The crisp air was alive with shouts and chanting.

The chants and shouts died out, though, as the sound of drumming and singing grew. Coming down the wide path, with The Count’s golf cart at the head, the Hawk riding on the back, one arm hanging onto the roof while the other waved the Battle Country’s flag, the loyalists’ diminished numbers marched in lock step, their voices raised in hastily improvised battle hymns.

It was eleven o’clock Sunday morning; while the world slept, brunched and clipped coupons, the fate of a world hinged on an unseen, imaginary war.

Without preamble, the Country Guard charged across the meadow. One of the charging guards was knocked onto his back by the impact of a catapult strike. The gnomes scrambled onto the camp truck, resetting the slapdash siege engine and loading another foam bullet.

Worked up into a frenzy, Aaron roared as he led a half-dozen insurgents in a premature counter-charge, oblivious to the plan in the heat of battle. Wayne saw Aldomar leading his spellcasters in front the left flank, ready to unleash hell. They paid no heed to the small band of orcs and dark elves.

Another shot from the catapult took down a member of the Hawk’s detachment just as they came into melee with Sniksnak’s party. The teenager and the guardsman clashed – FWAP! FWAP! FWAP! as foam and tape met foam and tape. The Hawk swung a devastating roundhouse blow with his two-handed sword; Aaron struggled to parry the blow, catching the blade on the crux of his crossed swords. With a sneer of frustration, the guard captain delivered a knee to the orc rogue’s solar plexus.

Aaron doubled over with a shout; the loyalists advanced over him carelessly.

Aldo was nearly in position and the front ranks of the charge were almost out of spell range.

From behind Wayne, Fat Chris ran forward, snarling in rage. With a whirlwind blow, he knocked the sword free of the Hawk’s hands and dropped his massive axe and punched the Hawk in the face. Blood fanned out, spattering Chris’s tunic and those closest to the melee heard the crunch of the guard’s breaking nose. With a squeal, he dropped to the ground. Chris lumbered over to Aaron’s side, shoving aside a gargoyle who was about to trample him.

Aldomar raised his arms to give the signal to his mages. Wayne stared on, watching helplessly as his lieutenants – who was he kidding, his friends – were caught in the line of fire. This was, he thought again, supposed to be fun, right?

Above the din of the fight, Wayne’s voice bellowed out “HOLD!” and, instantly, the war paused.

***

Aaron had a sprained wrist to match the Hawk’s broken nose. Nobody knew just who trampled him. Under other circumstances, there might have been finger-pointing, and maybe there still would be; the immediate concern, though, was getting first aid for the wounded combatants and getting them to an emergency room. A couple of players who were also Scouts took charge as soon as the hold was called. As they worked, Wayne sat on the ground next to a bruised and crying Aaron, holding his good hand while his wrist was splinted. His green orc makeup was streaked from tears and sweat and marred by sneaker treads in places. Wayne apologized five times.

Across the camp, in an abandoned campsite, the dark elf guards untied their prisoners and released them on the orc chieftain’s orders.

Play did not resume.

As Wayne watched Chris drive the Hawk – Steve, he finally remembered – and Aaron out to civilization, Darren approached him quietly. He was in his street clothes, a frame backpack slung over his slight shoulders containing his costume and gear. He looked exhausted.

“The orcs,” he said to break the silence, “are getting a seat on the Council. I just talked it over with Tom Courts and the rest of them.”

Without turning to face him, Wayne replied, “That’s surprising, actually. It should go to Chris. He’s a good guy.”

“I was hoping it would be you, man.”

Wayne turned, glanced at his friend, looked at the ground beyond them. Looked at the volleyball court where his rebellion began earlier that weekend. “Darren, I nearly ruined your game.”

Darren reached out toward him, but Wayne cut him off.

“No, dude. I know what you’re gonna say, and it’s not the way you think it is. This wasn’t about ideals or principles or equity. That was convenient after the fact. It got the right people on my side. I just wanted to stir some shit up, exert some force. And it got people hurt. I need to do some thinking about that.”

“Maybe so, but you didn’t do it all by yourself. Those tensions were there. We were being too cliquey. We were playing favorites, marginalizing people the way we hated being marginalized at the old game. You acted out because you were frustrated. I get it; everybody gets it. The problem, you know, with any collective is that everybody is ostensibly equal, but someone has to be the guy who takes out the trash. Not everybody gets to be the king; someone has to be the peasant, you know?

Wayne dared a knowing grin. “The peasant problem, yeah. I’ve heard it before. So…I’m not being kicked out?”

Darren chuckled. “Not yet. But we’ve lost our Arbor Elf playerbase, so we might need you to switch characters for awhile.”

“Okay, so you just hate me.”

Darren sighed. “Wayne, I don’t. You’ve stuck by me since we were kids. This? This isn’t real.”

It wasn’t real. Wayne knew that, but there were times when you could almost suspend disbelief and forget it.

Wayne stuck out his hand; Darren grabbed it, and his more rotund friend pulled him into an awkward, bromance-y hug.

“I’m glad you don’t hate me,” Wayne confided. “You’re my ride home.”

Peasant Problem

The End.

There was a natural meadow between Camp Lavery’s arts and crafts hut and the old staff campsite. Full of high, thick grass and wild plants and brush, it was rough ground that didn’t reward an offensive surge over it, and that was why Wayne chose it as the field for the closing battle of the war.

Absentmindedly, he mused that it might also be the final battle of the Battle Country, too. Among his ranks, murmurs about the death of the game were spreading and some players were even researching where they were going to play next season. Katie, the de facto leader of the Arbor Elves, was so mortified by her kidnapping that she and her tribe of wannabe-Wiccan followers were in the midst of designing their own game, splintering away from Darren’s game and wicking off another rivulet of players with them.

Terra Elva, Katie was calling it. In a stroke of either sheer onanism or marketing genius, all of the player characters would be one of several varieties of elf. According to one of the young dark elf players, there would be wood elves and mystic elves and steel elves and dark elves and water elves and frost elves and fire elves and rock elves and at least four other types of elves. Terra Elva, according to Fat Chris, sounded like “a complete shitshow,” but Wayne knew it would last at least a few seasons. Hell, he thought, it could even thrive under the right circumstances.

Seven Skulls orcs, dwarves, dark elves and gnomes stood in ranks across the meadow. Behind Wayne’s army, the camp truck sat, a working catapult erected in the bed. A team of engineers had built the thing with hand tools, expert knotwork and lots of duct tape. The catapult would launch massive foam balls wrapped in thick, double-sided tape. The missiles would, in theory, stick to whoever they struck and serve as an annoying distraction from their charge; they were a gnomish innovation.

Wayne felt a bit of a pang. Not guilt, not really, but nostalgia maybe. If Battle Country was doomed, he was sad that it was his hand that doomed it. That was never his intention, just sowing chaos and trying to change the game up. Just to have some damn fun again.

That the game wasn’t fun anymore was exactly why Darren had convinced Wayne and the rest of them to leave Ioun and start their own game.

“It’s just politics,” he told them, as they drove Darren’s mother’s minivan back from an Ioun weekend. “The nepotism is really starting to get obvious – it’s all the same clique becoming staff and they reward their friends with everything.”

“We have to drive two hours just to get there,” said Tom Courts in the back seat. Wayne and Darren had met Courts in “Survey of the Renaissance” during freshman year, and he got an invite to weekly D&D and, soonafter, to LARP weekends, and he was quickly becoming one of the guys, taking Jimmy Yeung’s spot now that Jimmy was at Princeton. “Seriously, we can’t just come down here to hang out all the time just to curry favors.”

“I would be okay with just nothing but one big battle all weekend, honestly,” Wayne piped up. He sat shotgun with Darren and was engrossed in the important task of keeping the music going. He was going through a hefty pleather folio, looking for Darren’s road trip mix from that summer.

That was where the name came from.

Every LARP that Wayne had ever played, seen or heard of was the byproduct of infighting or outright collapse at some other LARP somewhere else, as though LARPers were whirlygigging seed pods, sprouting up new pool-noodle swords and handmade costumes where they landed. If so, how did the first live-action game start? It seemed that each LARP was a literal child of divorce, with all the dysfunction that came with it.

At any minute, Darren and what was left of his loyalists would march on them and attack. They would walk straight into an ambush: while they were being harried with arrow and catapult fire, Aldomar’s wizards would come in from cover and cast a devastating combination of spells that would debilitate and kill the enemy as well as making it more difficult for them to come back to life.

But if the Seven Skulls did kill off the staff’s characters and the in-game government, what next? The staff was still the staff and they still called the shots. Wayne had no plan to replace what he was tearing down, and he was acutely aware of that as he stood at the head of his army.

Behind Wayne, Chris and Aaron, in full makeup and costume, worked the ranks of revolutionaries, stirring them into a frenzy. The crisp air was alive with shouts and chanting.

The chants and shouts died out, though, as the sound of drumming and singing grew. Coming down the wide path, with The Count’s golf cart at the head, the Hawk riding on the back, one arm hanging onto the roof while the other waved the Battle Country’s flag, the loyalists’ diminished numbers marched in lock step, their voices raised in hastily improvised battle hymns.

It was eleven o’clock Sunday morning; while the world slept, brunched and clipped coupons, the fate of a world hinged on an unseen, imaginary war.

Without preamble, the Country Guard charged across the meadow. One of the charging guards was knocked onto his back by the impact of a catapult strike. The gnomes scrambled onto the camp truck, resetting the slapdash siege engine and loading another foam bullet.

Worked up into a frenzy, Aaron roared as he led a half-dozen insurgents in a premature counter-charge, oblivious to the plan in the heat of battle. Wayne saw Aldomar leading his spellcasters in front the left flank, ready to unleash hell. They paid no heed to the small band of orcs and dark elves.

Another shot from the catapult took down a member of the Hawk’s detachment just as they came into melee with Sniksnak’s party. The teenager and the guardsman clashed – FWAP! FWAP! FWAP! as foam and tape met foam and tape. The Hawk swung a devastating roundhouse blow with his two-handed sword; Aaron struggled to parry the blow, catching the blade on the crux of his crossed swords. With a sneer of frustration, the guard captain delivered a knee to the orc rogue’s solar plexus.

Aaron doubled over with a shout; the loyalists advanced over him carelessly.

Aldo was nearly in position and the front ranks of the charge were almost out of spell range.

From behind Wayne, Fat Chris ran forward, snarling in rage. With a whirlwind blow, he knocked the sword free of the Hawk’s hands and dropped his massive axe and punched the Hawk in the face. Blood fanned out, spattering Chris’s tunic and those closest to the melee heard the crunch of the guard’s breaking nose. With a squeal, he dropped to the ground. Chris lumbered over to Aaron’s side, shoving aside a gargoyle who was about to trample him.

Aldomar raised his arms to give the signal to his mages. Wayne stared on, watching helplessly as his lieutenants – who was he kidding, his friends – were caught in the line of fire. This was, he thought again, supposed to be fun, right?

Above the din of the fight, Wayne’s voice bellowed out “HOLD!” and, instantly, the war paused.

***

Aaron had a sprained wrist to match the Hawk’s broken nose. Nobody knew just who trampled him. Under other circumstances, there might have been finger-pointing, and maybe there still would be; the immediate concern, though, was getting first aid for the wounded combatants and getting them to an emergency room. A couple of players who were also Scouts took charge as soon as the hold was called. As they worked, Wayne sat on the ground next to a bruised and crying Aaron, holding his good hand while his wrist was splinted. His green orc makeup was streaked from tears and sweat and marred by sneaker treads in places. Wayne apologized five times.

Across the camp, in an abandoned campsite, the dark elf guards untied their prisoners and released them on the orc chieftain’s orders.

Play did not resume.

As Wayne watched Chris drive the Hawk – Steve, he finally remembered – and Aaron out to civilization, Darren approached him quietly. He was in his street clothes, a frame backpack slung over his slight shoulders containing his costume and gear. He looked exhausted.

“The orcs,” he said to break the silence, “are getting a seat on the Council. I just talked it over with Tom Courts and the rest of them.”

Without turning to face him, Wayne replied, “That’s surprising, actually. It should go to Chris. He’s a good guy.”

“I was hoping it would be you, man.”

Wayne turned, glanced at his friend, looked at the ground beyond them. Looked at the volleyball court where his rebellion began earlier that weekend. “Darren, I nearly ruined your game.”

Darren reached out toward him, but Wayne cut him off.

“No, dude. I know what you’re gonna say, and it’s not the way you think it is. This wasn’t about ideals or principles or equity. That was convenient after the fact. It got the right people on my side. I just wanted to stir some shit up, exert some force. And it got people hurt. I need to do some thinking about that.”

“Maybe so, but you didn’t do it all by yourself. Those tensions were there. We were being too cliquey. We were playing favorites, marginalizing people the way we hated being marginalized at the old game. You acted out because you were frustrated. I get it; everybody gets it. The problem, you know, with any collective is that everybody is ostensibly equal, but someone has to be the guy who takes out the trash. Not everybody gets to be the king; someone has to be the peasant, you know?

Wayne dared a knowing grin. “The peasant problem, yeah. I’ve heard it before. So…I’m not being kicked out?”

Darren chuckled. “Not yet. But we’ve lost our Arbor Elf playerbase, so we might need you to switch characters for awhile.”

“Okay, so you just hate me.”

Darren sighed. “Wayne, I don’t. You’ve stuck by me since we were kids. This? This isn’t real.”

It wasn’t real. Wayne knew that, but there were times when you could almost suspend disbelief and forget it.

Wayne stuck out his hand; Darren grabbed it, and his more rotund friend pulled him into an awkward, bromance-y hug.

“I’m glad you don’t hate me,” Wayne confided. “You’re my ride home.”

Retcon Punch, Episode 07: Maureen McGovern Had It Right

Retcon Punch, Episode 07: Maureen McGovern Had It Right

Nov 24

New to Retcon Punch? Start at the beginning.

Manic pixie dream girl. Manic pixie dream girl. Manic pixie dream girl.

I repeat those words in my head as I navigate the winding road into the hills of Rancho Palos Verdes. I am trying to manage impatient speed and overcautious care. It’s tricky.

Zooey Deschanel. Natalie Portman. Kirsten Dunst. Veronica…I don’t know her last name.

I fell for some manic pixie dream girl bullshit and now I’m an accomplice to a major theft and it is FREAKING ME OUT. But of course, it wasn’t a magic indie fairy spell; it was my own insecurities, my own gaping financial maw, my own loneliness. She helped me do this to myself, and now I need it to be over.

What I really need is for someone to hit me and make this all go away. But the barriers of our reality aren’t so flimsy.

I don’t know Veronica’s last name, so I sure as hell don’t know where she lives, which stops my plan A right dead. I won’t be speeding over to her house and demanding that she turn over the stolen property.

I pursue my plan B, which involves appearing at Sid’s front door on a Saturday morning to confess everything. Shit, I don’t even want the fucking job anymore. I’ll temp, I’ll flip burgers, I’ll janitor at the local public school. I’m ready to move on; if nothing else, I’ve learned that much from this escapade.

I guess the real plan would involve me not being such a pussy and actually going through with the final stages of the crime. Instead, I spent the night on that awful couch, tossing and turning as a nameless bile crept further and further up my throat, until I could feel it burning constantly at the base of my tongue. I knew what the bile was trying to tell me–I’d behaved like an idiot, made a huge mistake, and the flimsy index card of a “moral code” I kept in my soul’s back pocket got ripped when I fell back onto that awful couch for some illicit nookie.

Blame it on the superheroes, I guess–when you spend as much time as I have reading the adventures of unimpeachable men in tights, you tend to end up on the right side of the law. I didn’t want to imagine myself as the type of person Superman would knock into a light pole and then deposit into the Metropolis jail. Scratch that–I didn’t want to imagine myself as the type of person Superman would knock into a light pole on his way to deal with Brainiac or the Parasite. I don’t think I’d even rate the Man of Steel’s full attention.

**

Sid bought a really amazing house with his proceeds from one-hit wonderment. It overlooks the ocean and has a tiki bar. Add those to the list of reasons I’m jealous of this ungrateful fuck.

I pull into the driveway and realize I don’t have much of a plan. I feel like knocking on his front door is a good first step. So I knock, several times, and no one answers, several times.

Finally I absentmindedly check the handle, and it’s unlocked. Go figure.

I’ve been to Sid’s house often enough, usually to drop off a hot book that he refuses to come pick up at the store but insists upon reading immediately. Sometimes when I stop by, he’s in his boxers and I can see a high-end Apple laptop open to a major comic book message board, as though he’s literally planned his entire day around reading a comic book and then sharing his thoughts online. These moments make me feel well-balanced by comparison. Other times, he’s in his boxers and there’s porn open on the laptop and I need to take a shower stat.

“Sid?” No reply. I cautiously step down the main hallway. To my left, Sid’s obscenely large television mocks me with its majesty. To my right, down another long hall, is the kitchen…and Veronica. Raiding the fridge. In her underwear.

She turns her head, sensing someone watching her, and I can see her mouth the word “Fuck” from twenty feet away. I’m frozen on the spot, so after a long second of regarding each other, she pads down the hall toward me, a box of Swiss Creme Rolls in her hand.

“What are you doing here?” she hisses.

“I could ask you the same.”

“I…slept over. Gotta keep up appearances.”

“You appear to be keeping up really good appearances. You appear really good. Apparently.” I completely fuck up the repartee, and I know it, and there’s nothing I can do but work hard to keep from gawking down at her mostly-naked body.

“Was that an insult?”

“I’m not sure.”

Beat.

“I can’t keep this up. I have to come clean.”

“’Keep this up’?! It’s been twelve hours. You don’t even have the comics; they’re in my apartment.”

“I think they need to go back to the store, or I think I need to tell Sid.”

“Is that what you were coming here to do? Or were you looking for me?”

She’s smirking now, and that’s appealing. Suddenly I wonder if I really expected to find Sid and tell him all my sins. Maybe deep down I was actually checking to see whether Veronica would be here, to determine whether the all-too-brief tryst we’d shared the previous night was something real, or just a show. Or is Sid the show? I think I really hope Sid’s the show.

“I have no idea what I’m doing. This is hard.” My resolve softens. Seriously, that morality index card is super flimsy. She puts her hand on my chest.

“Take it easy. We’re fine. There’s no reason–”

“Babe? BABE?!”

A door slams open upstairs. A clamber like two bowling balls dipped in Crisco comes tumbling down the stairs as Veronica pushes me into a closet.

“Shit, babe, where’d you go? Little Sid misses you.”

Jesus.

“I was hungry, babekins. I got a snack. Let’s eat and then we’ll see what we can do about Little Sid.”

Again: Jesus.

“Hold up, babe. I gotta show you this rad new helmet I picked up–”

The closet door opens, and there I am, almost trembling, and there’s Sid in nothing. He’s a hulking mass of formless douche who could not even be bothered to put on a pair of fucking BOXERS whilst scampering around his own fucking HOME.

“Ike?” There’s confusion, even bemusement.

“Hey, uh, Sid.”

“What the fugggggggghhhhhh”

I don’t even see it happen; I just see the result. Sid’s a pile on the floor and Veronica’s standing behind him with a trampy Batgirl statuette in her hand. There’s a small wound on the back of Sid’s head bleeding, and if he’s not unconscious, he’s damn close.

“Come on.”

Veronica grabs my arm in her underpants and we hit the door and we get in my car and we drive, drive, drive. She’s still clinging to the Swiss Creme Rolls.

Retcon Punch returns in January!

Misspent From the Outset

Misspent From the Outset

Nov 19

[This essay originally appeared in the second issue of Grok, the Alert Nerd ‘zine.  You can follow along in Google Maps here.]

***

“He wanted to be a grown-up, not
ridiculous, and he did not realize you could be
both at the same time, and oftentimes are.”

– Peter David, Tigerheart


So I’ve caught myself reminiscing about the geography of my youth – the wheres that I grew up in. Sixty days shy of 30 – the demarcation line – reminiscing seems to be the thing to do. I mean, 30 is old to begin with, but in geek years, it’s practically incalculable. At least, that’s what I’m told.

Which leads me here. Testing the Thomas Wolfe Theory, I toured the arcades, comic shops and gaming haunts of my youth,
comparing them to what was, seeing how they’ve grown and hoping they’ll tell me a bit about how I’ve grown.

By all estimations, it’s a life misspent from a very young age.

The General Hospital Hospitality Shoppe no longer sells comic books; it’s where I got my first, a Frank Miller issue of Daredevil with Stilt-Man and Heather Glenn. I was 4 years old, and though I was an early reader, I didn’t understand much of what was going on except that Stilt-Man was the best villain and that Daredevil may have been the most awesome hero, even more awesome than Batman. I didn’t know who Wolverine was.

The book was 60 cents, a miscalculated bribe on my grandmother’s part – it was supposed to keep me quiet. She was pulling double duty, watching me and her husband, and neither of us made it easy on her.

Today, the prominent features of the shop are the BOGO sale on WebKinz, the expansive selection of Vera Bradley bags, and the portmanteau smell of cafeteria food that wafts into the Shoppe. There are magazines and crossword digests, even the odd coloring book, but the magazine rack full of comics isn’t in the store any longer.

From my gram’s house, Koronkiewicz’s Pharmacy was two blocks’ walk, and when she’d fill prescriptions, I’d tag along and usually have scraped together enough change to buy at least one book – 65 cents now – from the spinner racks. Haphazardly restocked and
guaranteed to be ransacked by older kids before I could manage to make it in, I wasn’t left with much – random issues of Star Wars, Uncanny X-Men and Dreadstar I somehow managed to rescue from that period are a testament to my blithe unawareness of issue-to-
issue continuity. I didn’t know what Secret Wars was, but the editors’ boxes talked about it a lot. Wolverine was a jerk.

Today, the pharmacy is a law office. The spinner racks are gone.

Around age 6, I found my first real comic shop within walking distance of school. Gema Books (so named for the married ex-hippie owners Gene and Mary) was the kind of comic shop that makes people not want to go to comic shops. Gema was a haphazard, poorly-lit holein- the-wall with an aloof staff, a layout that borders on the archaeological, and no discernable community attached to it aside from insular cliques of what we now know in this enlightened age as trolls and fanboys. For years, it was the shop of record in Northeast PA.

The store, such as it was, was cramped as hell. Back issue bins, new release shelves and spinner racks all struggled for real estate in the front half of the shop, while the toys and statues, the cash register, New Age books and baubles and the thinly-camouflaged adult section consumed the back half. As a little kid, I found it difficult and exhilarating to navigate, looking for hidden gems and secret history in exactly the same way that an older me would one day pore over marginalia, journals and letters from writers who were “better,” but never more important than the ones on display in that little labyrinthine comic shop. I discovered the Official Handbook of the Marvel Universe here, and was absolutely certain that the final issue was going to reveal all of Wolverine’s shadowy past to me (Wolverine, by this time, was awesome – definitely more awesome than Batman and Daredevil combined; he had claws). I count it as my first great Wolverine-related disappointment in life (to be followed by many, many more – including, some 15 years later, Paul Jenkins’ Origin).

Through the direct market, I discovered the Legion and the Teen Titans and I dutifully combed through the bins until I had as much of each team’s back matter as I could manage. I remember thinking that it would be “the best idea ever” if Batman and Shining Knight could team up and fight Gorilla Grodd. Being owned by ex-hippies, the shop was well-stocked with various incenses, crystals and other arcane devices. Even at a young age, I knew that these were a) utter bullshit and b) to be avoided at all costs.

Today, the storefront houses a chiropractor’s office. The store moved a block away, into an actual basement, a move that managed to
make it even less inviting than it was previously. That store is now vacant.

Just after “Inferno” – like any true geek, I measure time by crossovers – my parents put their foot down and forbid me from buying
comics. It affected my grades, they said. Over the next few years, my grades suffered a slight dip, and though I won’t claim that it was a manufactured middle finger to parental authority, the notion is a pleasing one. It wasn’t until about 1993 that I returned to comics.

Riding the wave of the speculation boom, a sport card/comic shop opened up near my grandmother’s house, and each weekend I
stayed with her, I’d walk down to that store and buy a new Liefeldian wonder without understanding just how bad it was. Cable #1
($3.50) was the first. Not surprisingly, the place vanished not long after the Return of Superman. Now it’s a tanning salon.

It’s a disturbing trend.

The cramped, smoke-filled arcade where I learned the intricacies of Kung Fu and Space Harrying? Now it’s a pool hall with only a pair
of outdated arcade machines.

The cool, well-stocked arcade that got me through my early teens? A Japanese restaurant.

The ironically-named Phoenix Comics across from my college call-center job? It sells clothing and shows no signs of rising from the
ashes.

The Wizard Site, the card and role-playing game store that survived the harsh scrutiny of The 700 Club? Today it sells spa products, a fate shared by Dragons Inc., the all-purpose gaming store launched by a pair of my high school friends.

The landmarks of my youth have all grown up. The buildings are all still there, but now they’re inhabited by doctors, lawyers, beauticians and the bitter realization that the places where I learned to be a geek have all moved on and that I have not.

It’s supposed to be the other way around. I mean, in Europe, there are castles that have been castles for centuries, and I would feel much better about being a nerd for decades if my comic shop still sold comics hundreds of years later, just to offer some sense of scope and a tacit nod of approval via its longevity.

“It’s easy,” the proprietor of my current local comic shop tells me, “to run a business like this badly.” It’s the beginning of a digression in a discussion about Marvel’s post-Civil War landscape that involves practically every warm body in the building. Despite two moves and nearly 20 years in business, The Unknown still manages to grow its community and generally keep its head above water. Because not only is there room for frivolity in adulthood, there can’t be adulthood without the shoulders of frivolity to stand on, and the trail of failed geek meccas in my wake simply couldn’t grasp the balance between the two. And so, when I think about packing the comics up and donating them to charity, eBaying the gaming books and hiding the other nerd paraphernalia and writing off the past 20 or so years as misspent, I stop and remember the 6-year-old poring through back issue bins and it’s hard to feel it’s been misspent at all.

And then, I think about telling the little brat that Wolverine is an overhyped editorial mess with no real depth, but I doubt I’d have listened. Wolverine has claws, you know.

Retcon Punch, Episode 06: Ripoff

Retcon Punch, Episode 06: Ripoff

Nov 18

New to Retcon Punch? Start at the beginning.

I wake in the chair, sun stabbing its stabby light into my eyes, groggy for a second. Then I recall it’s Petty Larceny Friday at Superb Comics, and that gets me up.

I stop for a McGriddle on the way in, barely making the 10:30 a.m. breakfast cutoff, and pull into the strip mall lot to see Tara leaning up against the locked door, reading an issue of McCall’s. Take a snapshot every Friday morning, lay them on top of each other over the years; the only thing changing is Tara’s ugly sweater.

“You see Survivor?” Tara barks as I stick the key into the door and flip the bolt. She is insufferably devoted to reality television. Sometimes I am too, if only to give us something to talk about all day.

“No, I missed it last night. I was out.”

“Big date?” Tara snorts. Yep, a snort escapes her face. It must have been making a break for it.

“Just busy.” My grin is tight.

And that’s the sum total of our conversation on this slow Friday, which I spend mostly working on the next month’s comics order and surfing the internet when my mind becomes too distracted by thoughts of blowtorches melting away the hinges on a giant safe to steal the valuable contents within.

By seven-thirty, the Friday after-work crowd has come and gone, and Tara tips a folding chair at our gaming tables onto its back legs as she continues her voyage through McCall’s.

“You can head out if you want,” I say, trying to appear as nonchalant as possible. “I’ll wrap things up here. Probably scoot a little early myself.”

“Thank God,” Tara sighs. “This magazine sucks.”

Slowly, it unfolds in my brain that she’s been reading (perhaps re-reading?) that self-same sucky magazine all day. For the thousandth time, I puzzle over Tara, and the strangeness of her existence–the kind of person who would not only continue to read, but possibly re-read, a magazine she does not like. How bored do you have to be to do that, especially in a store that is literally full from ceiling to floor with reading material?

By the time I complete that train of thought, the little tin bell on the door handle has rung, and Tara is long gone.

It’s a little after nine when I hear the tap-tap on the shop’s back door. In fact, it wakes me up; there’s an awful couch in the back room where I sometimes take a brief siesta when the relentless pressure of selling periodical comic books gets to be too much.

“Do you want a Snickers?” Veronica asks. There’s a candy bar hanging from between two of her fingers; in her hands are two packed bags from Home Depot.

“Thanks. You paid with cash, right?”

“Of course.”

“And you didn’t withdraw the cash anywhere in the vicinity of this shop or the Home Depot this evening?”

“Of course not.”

“And you wore, like, a hat or something, so that the checkout people wouldn’t be able to identify you?”

“I used self-checkout, jackass.”

She’s dumped the bags on the awful couch by this point and is seated next to them, quickly withdrawing an assortment of tools that in theory will be used to pry open the giant old safe. I think I see a blowtorch and the reality of what’s happening hits me pretty hard.

“Holy shit,” I whisper.

“I had a feeling this would freak you out a bit. Here, help me move this.”

We remove a pile of detritus from atop the safe, then wobble and scoot it away from the wall, so as to cut into the back. The activity doesn’t do much to help my mood; by the time we’re done, I’m shaking a little bit. Veronica grabs both of my hands.

“Listen, go eat your Snickers out at the counter. I’ll knock again when I’m done.”

I walk out into the store, slightly dazed. I stand behind the counter and begin to fire up the computer, then realize that if I log onto the internet, I will effectively be providing proof that I was in the store while the robbery was taking place. Paranoid as all get-out, I turn toward a large pile of back issues under the counter that have needed filing for weeks.

I’m working with my head down and my brain almost not even thinking about thieving when that tin bell tinkles again. I almost don’t hear it, until the tinkling gets more forceful, and is joined by the thump of an angry fist on the shop’s front door.

My heart pounds and I contemplate sliding behind the counter or exiting the back door screaming. Then I see Tara’s round anxious face peering in the front window, her hands cupped around her eyes so she can see me.

She sees me.

I slap on that tight grin again and undo the deadbolt.

“Sorry, boss.” She practically pushes her way past me. “Have you seen my sweater? It has Mickey Mouse on it.”

“Huh…I can picture it in my head” (which I can, because half of what she wears features a cartoon character) “but I don’t think it’s here.”

“Let me check the back.”

I cannot hear past my heart in my ear. I am engaging in Edgar Allen Poe-style hysterics. I am inventing my own macabre subgenre.

“No, Tara, wait–“

But she doesn’t wait; she opens the door before I can stop her, because she is a speedy small troll of a woman.

Miraculously, the room appears normal. The safe is somehow back into position and looks completely undisturbed. The Home Depot bags are stuffed into the garbage can; the awful couch is the same as it ever was.

“Ugh, it’s not in here. Shit. Anyway. Have a good weekend.”

Tara leaves me in the back room and stomps away to the exit. I hear the tinkle of the tin, the scrape of her tires on the gravel lot out front, a car horn blaring as she merges into traffic without looking first. My heart’s noise returns to my chest where it belongs.

Veronica scoots herself out from under the awful couch, covered in dust mites. A stale Skittle is attached to her hair.

“Holy shit, can you believe–“

She rushes towards me, pulls me in. We kiss and fall onto the awful couch. The Skittle drops to the floor and rolls.

Next Week: Maureen McGovern Had It Right